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Lua Programming and Game Development with LÖVE

7,115 Enrolled Students

Course Features

Partner
Level
All levels
Start Date
Duration
1 year
Access
Full lifetime access
Certificate
Certificate of completion

Lua Programming and Game Development with LÖVE

7,115 Enrolled Students

What you'll learn

  • Understand the basics of programming
  • How to use Lua
  • Utilize the core features of LÖVE
  • Find and use open-source software
  • Incorporate additional editors and tools
  • Create your own games!

Requirements

  • Capable of using the basic functionality of your computer
  • Ability to download and install programs

Description

For beginner and experienced programmers alike, one of the best tools to learn game development with is LÖVE (also known as Love2D), an open-source game engine that allows users to write the logic of their games in Lua, an easy to pick up scripting language. These hidden gems of the development industry are perfect for learning the basic concepts, as well as applying them to create full-scale applications.

This course is a project-based approach to understanding the basics of programming and its role in game development. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. Together, we will create three separate games, each one growing in difficulty, and in doing so, we will gain a strong familiarity with programming video games.  After learning the core functionality of what LÖVE has to offer, you will be ready to apply this knowledge into creating your very own games.

The course begins with several lectures discussing the basics of programming with Lua, specifically covering:

• Variables
• Conditional Statements
• Loops
• Functions
• Comments
• Local vs Global
• Tables

These concepts are common throughout most programming languages, so the information covered in this section can be applied beyond the scope of this course. To add to this, if you already have a background in programming, there will be a "syntax recap" that will quickly discuss how to perform each of these actions in Lua specifically, so there is no need to watch every lecture if you already have some related experience, but haven't worked with Lua before.

After the programming lesson, we will jump right into working with LÖVE, and will create our games throughout the rest of the course. We will start with a simple Shooting Gallery game, then move on to a top-down shooter, and finish off the course with a physics-based platformer. By the end, we will cover all of the following game development concepts:

• Making a playable character
• Keyboard and mouse input
• Drawing graphics
• Enemies
• Collisions
• Timers
• Randomness
• RGB Color Scheme
• Physics
• Animations
• Utilizing open-source software
• Tiled
• Camera
• Sound effects and music
• Keeping score
• Saving data

With the ability to implement all of these features, you will be fully prepared to create your own games. By coding along with the lectures, the information will stick with you as we go through the material, and by the end, your programming and development skills will be strong enough for you to bring to life whatever game idea you can think of!

Who this course is for:

  • Anyone who wants to learn game development - regardless of technical background

Instructors

About the instructor

Kyle Schaub

My name is Kyle Schaub, and I’m a full-time software engineer in the cloud computing industry with a Bachelor’s in Computer Science.

I spend the vast majority of my spare time developing games, and after years of practice, I decided to begin sharing everything I’ve learned through Udemy. This hobby began at a very young age when I started off learning with Game Maker, and it grew from there, extending into various other languages and technologies. After solidifying my programming skills at a college level, I entered the workforce as a software engineer, but continued developing games on my own time.

I have been an instructor on Udemy since July of 2017. Since then, I have helped thousands of students develop their coding skills. I am constantly looking for new ways I can help teach students around the world.

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What you’ll learn

  • Understand the basics of programming
  • How to use Lua
  • Utilize the core features of LÖVE
  • Find and use open-source software
  • Incorporate additional editors and tools
  • Create your own games!

Requirements

  • Capable of using the basic functionality of your computer
  • Ability to download and install programs

Description

For beginner and experienced programmers alike, one of the best tools to learn game development with is LÖVE (also known as Love2D), an open-source game engine that allows users to write the logic of their games in Lua, an easy to pick up scripting language. These hidden gems of the development industry are perfect for learning the basic concepts, as well as applying them to create full-scale applications.

This course is a project-based approach to understanding the basics of programming and its role in game development. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. Together, we will create three separate games, each one growing in difficulty, and in doing so, we will gain a strong familiarity with programming video games.  After learning the core functionality of what LÖVE has to offer, you will be ready to apply this knowledge into creating your very own games.

The course begins with several lectures discussing the basics of programming with Lua, specifically covering:

• Variables
• Conditional Statements
• Loops
• Functions
• Comments
• Local vs Global
• Tables

These concepts are common throughout most programming languages, so the information covered in this section can be applied beyond the scope of this course. To add to this, if you already have a background in programming, there will be a “syntax recap” that will quickly discuss how to perform each of these actions in Lua specifically, so there is no need to watch every lecture if you already have some related experience, but haven’t worked with Lua before.

After the programming lesson, we will jump right into working with LÖVE, and will create our games throughout the rest of the course. We will start with a simple Shooting Gallery game, then move on to a top-down shooter, and finish off the course with a physics-based platformer. By the end, we will cover all of the following game development concepts:

• Making a playable character
• Keyboard and mouse input
• Drawing graphics
• Enemies
• Collisions
• Timers
• Randomness
• RGB Color Scheme
• Physics
• Animations
• Utilizing open-source software
• Tiled
• Camera
• Sound effects and music
• Keeping score
• Saving data

With the ability to implement all of these features, you will be fully prepared to create your own games. By coding along with the lectures, the information will stick with you as we go through the material, and by the end, your programming and development skills will be strong enough for you to bring to life whatever game idea you can think of!

Who this course is for:

  • Anyone who wants to learn game development – regardless of technical background